Virtual Reality App for Fensterbau Frontale
  • Unity
  • C#
Country: Germany
Release year – 2018

Project background

Virtual Reality apps be can integrated to the fair stand presenting brand-related content in a fun way but also letting users try company’s products in a relevant environment.

This Virtual Reality app was designed exclusively for Fensterbau Frontale, a big event for windows makers from all over the world held on March, 21-24, 2018 in Nuremberg, Germany.

Girl with VR helmet


The idea behind the app was to implement a pilot project that would present Virtual Reality’s value for businesses. Playing VR mini-game, businesses could experience the opportunities of Virtual Reality technology as an engaging marketing instrument from user’s side. As it was illustrated with windows, doors, and facades, event visitors and exhibitors could easily dive deeply into the VR topic. Invisible Toys team was responsible for the technical side of the app making the concept look and worked as it was planned initially – fascinating users with both graphics and gameplay.


Escape rooms

The core game was a chain of Virtual Reality escape rooms presenting several difficulty levels complemented with challenges and mini-game which visitors could pass using VR headset and special controllers.

Limited time

Each room provided set of questions about different facades, windows, and doors users had to answer under limited time in order to continue. When the user won he or she was raised up onto the top of a skyscraper. When the time ran out he or she got to the dungeon.

Two mini-games

Also, there were two mini-games available as bonuses. A fruit ninja-like game was designed for users to feel the controllers. Another mini-game was rescue kitty made to provide more Virtual Reality gaming experience.


The player was going up in an elevator placed in a construction site and had to pick up a kitty hidden in a place that was difficult to access. The rescue operation was not an easy activity as the game graphics made users feel the lift acceleration and altitude as if they were looking for a cat inside a real building-in-progress.


  • Unity
  • C#
  • C++
  • Objective-C

Time and effort

  • Front: 150 hrs
  • Back: 300 hrs
  • Designer: 1000 hrs
  • Managment: 500 hrs

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